獲取文字欄位的值
如何從文字框中獲取文字。
在本篇指南中,你將學習如何透過以下步驟獲取使用者輸入到文字框中的文字:
- 建立一個
TextEditingController。 - 將
TextEditingController提供給TextField。 - 顯示文字框的當前值。
1. 建立一個 TextEditingController
#
要獲取使用者輸入到文字框中的文字,請建立一個 TextEditingController 並將其提供給 TextField 或 TextFormField。
dart
// Define a custom Form widget.
class MyCustomForm extends StatefulWidget {
const MyCustomForm({super.key});
@override
State<MyCustomForm> createState() => _MyCustomFormState();
}
// Define a corresponding State class.
// This class holds the data related to the Form.
class _MyCustomFormState extends State<MyCustomForm> {
// Create a text controller and use it to retrieve the current value
// of the TextField.
final myController = TextEditingController();
@override
void dispose() {
// Clean up the controller when the widget is disposed.
myController.dispose();
super.dispose();
}
@override
Widget build(BuildContext context) {
// Fill this out in the next step.
}
}
2. 將 TextEditingController 提供給 TextField
#
現在你已經擁有了一個 TextEditingController,請使用 controller 屬性將其連線到文字框。
dart
return TextField(controller: myController);
3. 顯示文字框的當前值
#將 TextEditingController 提供給文字框後,即可開始讀取值。使用 TextEditingController 提供的 text 屬性,即可獲取使用者在文字框中輸入的字串。
以下程式碼演示了當使用者點選懸浮操作按鈕時,顯示一個包含文字框當前值的提醒對話方塊。
dart
FloatingActionButton(
// When the user presses the button, show an alert dialog containing
// the text that the user has entered into the text field.
onPressed: () {
showDialog(
context: context,
builder: (context) {
return AlertDialog(
// Retrieve the text that the user has entered by using the
// TextEditingController.
content: Text(myController.text),
);
},
);
},
tooltip: 'Show me the value!',
child: const Icon(Icons.text_fields),
),
互動示例
#import 'package:flutter/material.dart';
void main() => runApp(const MyApp());
class MyApp extends StatelessWidget {
const MyApp({super.key});
@override
Widget build(BuildContext context) {
return const MaterialApp(
title: 'Retrieve Text Input',
home: MyCustomForm(),
);
}
}
// Define a custom Form widget.
class MyCustomForm extends StatefulWidget {
const MyCustomForm({super.key});
@override
State<MyCustomForm> createState() => _MyCustomFormState();
}
// Define a corresponding State class.
// This class holds the data related to the Form.
class _MyCustomFormState extends State<MyCustomForm> {
// Create a text controller and use it to retrieve the current value
// of the TextField.
final myController = TextEditingController();
@override
void dispose() {
// Clean up the controller when the widget is disposed.
myController.dispose();
super.dispose();
}
@override
Widget build(BuildContext context) {
return Scaffold(
appBar: AppBar(title: const Text('Retrieve Text Input')),
body: Padding(
padding: const EdgeInsets.all(16),
child: TextField(controller: myController),
),
floatingActionButton: FloatingActionButton(
// When the user presses the button, show an alert dialog containing
// the text that the user has entered into the text field.
onPressed: () {
showDialog(
context: context,
builder: (context) {
return AlertDialog(
// Retrieve the text the that user has entered by using the
// TextEditingController.
content: Text(myController.text),
);
},
);
},
tooltip: 'Show me the value!',
child: const Icon(Icons.text_fields),
),
);
}
}